Location: | London |
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Salary: | £52,762 to £62,035 |
Hours: | Part Time |
Contract Type: | Permanent |
Placed On: | 25th March 2025 |
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Closes: | 22nd April 2025 |
Job Ref: | B03-02396 |
About us
The Slade School of Fine Art is an art school where staff and students approach contemporary art practice, and the history and theories that inform it through experimentation, imagination and research-oriented practice.
In 2025, the Slade is launching a new BA Art and Technology programme, which is an interdisciplinary degree focused on the interconnections between art practice and a range of new and disruptive technologies. It will also open a new studio space at UCL East to support students, academic staff and researchers to explore the intersection of art, technology and society through critical enquiry and studio practice.
About the role
This is an academic position for a practicing artist working in the field of computational or technology-driven art. The post holder will be based at UCL East (Stratford Campus).
Some of the teaching responsibilities will include leading on delivery of creative computing modules, studio and workshop teaching in one-to-one and group situations, tutorial responsibility for a group of students, and participation in the lively programme of events across the Slade.
Working Pattern
This is a 0.5 FTE role which equates to 2.5 days per week. We anticipate Tuesday being one of the key teaching days at UCL East for this role. The working days will be confirmed in conversation with the Director of Studies and in collaboration with the timetabling team.
Right to Work Eligibility
Please note, we will not be able to consider any candidates who require sponsorship, so all those applying must already have unrestricted right to work in the UK. Any applicants without right to work cannot be considered in the recruitment for this role.
About you
Qualifications, Experience and Knowledge:
The successful candidate will be an artist or creative practitioner making work involving and informed by computational practices or contemporary digital technology and possess a nuanced and critical understanding of the relationship between art making, technology and culture. The candidate will have experience of teaching in higher education and creating inclusive and equitable learning environments, including the decolonisation of thought and the promotion of diversity with art and technology. The candidate must also have a research profile with outputs of suitable quality for submission to the Research Excellence Framework (REF).
Skills and Abilities:
The candidate will be skilled at teaching in a variety of group and one-to-one modes including lectures and workshops, critiques, seminars works and tutorials and have the ability to respond to students' wellbeing and pastoral needs and have an approachable and flexible way of working with students with a wide range of abilities and backgrounds.
The candidate must be proficient in computational environments, game engines, VR and AR systems, such as Unity, Unreal engine, TouchDesigner, Blender, Three, and A-Frame, creation and management of 3D assets through modelling, procedural generation, and use of photogrammetry, and 3D scanning tools. Competency in programming and problem-solving skills in languages and environments relevant to creative computing, such as JavaScript, Python, Bash, PowerShell, Git, as well as physical computing with Arduino and sensors, embedded systems, and associated circuitry is essential.
What we offer
Visit https://www.ucl.ac.uk/work-at-ucl/reward-and-benefits to find out more.
How To Apply
Applicants should submit a CV, covering letter and research statement. The job description can be found on UCL’s Jobsite, through which you can apply.
Customer advert reference: B03-02396
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