Location: | Bath |
---|---|
Salary: | £37,999 to £45,163 Grade 7 |
Hours: | Full Time |
Contract Type: | Permanent |
Placed On: | 27th January 2025 |
---|---|
Closes: | 4th March 2025 |
Job Ref: | ED12402 |
We are seeking a highly motivated studio engineer to lead and run the installation, maintenance and operation of the Virtual Production stage and other related technologies at CAMERA.
About the role
We are looking for someone with experience of managing and delivering professional commercial, industrial or research projects in Virtual Production or related technologies.
The role will require the post holder to develop and manage a broad portfolio of technical, research, and commercial expertise relating to new Virtual Production hardware, technologies and associated methodologies.
This position will form part of a team of researchers, operational and technical staff (across the Universities of Bath and Bristol) dedicated to creating the next generation of capture technologies for the creative industries.
We expect this role to develop, which may lead to the role being regraded in future.
There is the potential that this position could be developed by the candidate into a leadership and management role and be regraded accordingly.
This work is part of the wider MyWorld Project (https://www.myworld-creates.com).
Broadcasters, filmmakers and streaming organisations are commissioning content with increasingly challenging acquisition specifications that extend realities into new hybrid spaces merging the real and the virtual.
They demand content capture of faster, smaller, more colourful, darker and generally more immersive spaces.
This position plays a role in the wider research goals of tackling complex problems in motion and volumetric capture, in the creation of digital humans, in virtual production, particularly through the development of new technology making use of AI and data to drive mobile platforms – enhanced workflows for the most challenging human and natural acquisition environments.
In addition, we will hide the technology behind interfaces that allow for creative users to control, assess and direct the process interactively.
These innovations will result in a new perception-driven framework for solving important video production problems that offer more efficient and flexible workflows and ultimately improved visual quality.
All specifically directed to work directly with creative end-users, e.g. artists, actors and directors. Together, these innovations are capable of making a step change in performance capture and generalisation to enable creation of the next generation of more engaging visual media.
About us
Our research focuses on 4D capture from visual information to form the next generation of technologies for the creative industries particularly targeting virtual production.
Our work includes a range of approaches from model-based tracking to data-driven volumetric/point cloud recovery – our goals are to ensure high fidelity (i.e. cinematic quality) and control (e.g. artistic direction) in the process to create new technologies for the creative industries including applications in film, TV, games and immersive AR/VR experiences.
About you
Ideally, we are looking for someone with experience of working in professional Virtual Production environments including familiarity of both virtual and physical cameras, camera tracking, and playback tools.
Knowledge and experience in 3D animation and modelling packages, and use of a scripting language within a 3D computer graphics game engine would also be advantageous.
Type / Role:
Subject Area(s):
Location(s):