Location: | Bristol |
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Salary: | £37,999 to £43,878 per annum |
Hours: | Full Time |
Contract Type: | Permanent |
Placed On: | 23rd December 2024 |
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Closes: | 5th January 2025 |
Job Ref: | SUPP111934 |
The role
We are seeking an enthusiastic technical specialist that can help complement and expand the university’s creative tech input into the School of Arts. You will have experience of working within a relevant context e.g. within the performing arts, Immersive arts, filmmaking, Music and/or live arts. Current, detailed and applied, technical knowledge in performing arts and immersive arts (VR/AR/MR) is required, including thorough knowledge of software such as Unity and equipment such as motion capture, Meta Quest VR headsets.
You will teach and demonstrate software and relevant equipment on specialist units in timetabled workshops and also be involved with supporting students and lecturers whilst maintaining and organising practical resources. You will exhibit a high degree of accuracy, excellent administrative skills, good interpersonal skills, and an ability to negotiate, motivate and communicate. The department is home to the prestigious Wickham Theatre and houses rehearsal spaces, sound and design studios, workshops, and one of the largest theatre archives in the UK.
What will you be doing?
Demonstrating the use of equipment such as 360º cameras, Meta Quest headsets, motion capture, sound equipment/microphones.
Teaching students with no previous knowledge of Unity how to design and develop Immersive experiences using Unity, including building to AR and VR devices.
Demonstrating the use of other software used in the immersive arts - any other software knowledge is an advantage.
Organising and maintaining software and physical resources with other technical specialists.
Supporting students in producing immersive animations, films, games, and visual effects projects – particularly in a performing arts context.
Guiding students in utilising tools and techniques related to XR development, including head-mounted displays, game engines, (Unity, Unreal engine etc.) mobile devices, motion capture, scripting, and programming.
Empowering students and colleagues by enhancing their ability to innovate and collaborate on group projects via your knowledge and expertise in the immersive arts.
Working closely with academics, providing the technical expertise needed to develop and support research and advanced teaching methodologies in the immersive and performing arts field.
You should apply if
You are highly organised and have experience of organising software and managing physical resources.
You have experience demonstrating/teaching software and hardware/equipment and explain technical concepts in an engaging and comprehensive manner.
You have industry experience in the immersive arts, particularly in a performing arts context.
You can troubleshoot and problem solve in a creative environment.
You can implement Health and Safety procedures with a flexible and innovative approach to working with colleagues and students.
You have excellent interpersonal skills with the ability to interact with academics, researchers and students.
Additional information
For informal enquiries, please contact: Sacha Butterworth
sacha.butterworth@bristol.ac.uk
Our strategy and mission
We recently launched our strategy to 2030 tying together our mission, vision and values.
The University of Bristol aims to be a place where everyone feels able to be themselves and do their best in an inclusive working environment where all colleagues can thrive and reach their full potential. We want to attract, develop, and retain individuals with different experiences, backgrounds and perspectives – particularly people of colour, LGBT+ and disabled people - because diversity of people and ideas remains integral to our excellence as a global civic institution.
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